Welcome to Gaming Federation
Please sign in Here or Register

Gaming Federation


Latest Forums

Just a little project I am working on :)
Last post by GDup in General Chat on 02/06/2012 02:22 pm
Maps that need to be fixed
Last post by King in General Chat on 02/05/2012 05:22 am
Hello Everyone
Last post by MrsAX in Introductions on 02/05/2012 01:30 am
Mods on the GG server
Last post by FireMarshallBill in General Chat on 01/17/2012 03:55 am
Map clean up
Last post by MightyFiz in General Chat on 01/16/2012 05:11 am
Teh Fiz
Last post by MightyFiz in Introductions on 01/16/2012 04:03 am
Thank You Firemarshall
Last post by King in General Chat on 12/31/2011 07:59 am
Not to fear the KING is here!
Last post by King in Introductions on 12/31/2011 07:52 am
intro
Last post by BLACKSCORPION in Introductions on 12/23/2011 07:02 pm

Latest Shouts

Only Registered Users Can Use This Feature.
warning  Welcome to Gaming Federation, To access all areas of this site please register an account by clicking here now. warning

User Info   

 
Good evening 
Anonymous



Register
Lost Password
Username
Password
Security Code:
Security Code
Type Security Code:

 Online:   
Member(s):

Guest(s):
01. Guest
02. Guest

Most Ever Online:   
 Guest(s): 8
 Member(s): 1
 Total: 9

Forums Forums:   
 Posts: 29
 Topics: 14

Information   


Powered by PHP-Nuke

Valid HTML 4.01!

Valid CSS!

Main Menu   

 
HomeHome  
    Home
Members  
    Profile
    Your Account
    Private Messages
    Groups
    Members List
Community  
    Search
    Surveys
    Supporters
    Forums
Statistics  
    Top 10
    Statistics
Files & Links  
    Web Links
    Downloads
News  
    Topics
    Submit News
    News
Other  
    Site Map
    Stories Archive
    Content
    Recommend Us
    Feedback
    FAQ
    Docs
    Donations

Search   

 


Forums   

 
Icon Forum Topic Replies  Views  Last Post 
Announcements
New TopicNews and AnnouncementsStatus update after recent server maintenance180  Thu Feb 02, 2012 1:40 am 
TheFixer New Post
Topics
New TopicGeneral ChatJust a little project I am working on :)374  Mon Feb 06, 2012 2:22 pm 
GDup New Post
New TopicGeneral ChatMaps that need to be fixed362  Sun Feb 05, 2012 5:22 am 
King New Post
New TopicIntroductionsHello Everyone022  Sun Feb 05, 2012 1:30 am 
MrsAX New Post
New TopicGeneral ChatMods on the GG server279  Tue Jan 17, 2012 3:55 am 
FireMarshallBill New Post
New TopicGeneral ChatMap clean up053  Mon Jan 16, 2012 5:11 am 
MightyFiz New Post
New TopicIntroductionsTeh Fiz037  Mon Jan 16, 2012 4:03 am 
MightyFiz New Post
New TopicGeneral ChatThank You Firemarshall4365  Sat Dec 31, 2011 7:59 am 
King New Post
New TopicIntroductionsNot to fear the KING is here!092  Sat Dec 31, 2011 7:52 am 
King New Post
New TopicIntroductionsintro0115  Fri Dec 23, 2011 7:02 pm 
BLACKSCORPION New Post
New TopicIntroductionsAll about your community leader1166  Fri Dec 23, 2011 6:56 pm 
BLACKSCORPION New Post
[ Recent Topics

Status update after recent maintenance

Community News

Community News

Posted on: Fri Jan 20, 2012 7:08 am

So much information to share, but I feel the forum is a better spot to relay the news. View the announcement here to learn what's been going on in the past couple of days!

Posted By FireMarshallBill, Read 5 Times, Read Full Article

DOD:S GunGame issues and what's being done to fix it

Community News

Community News

Posted on: Sun Jan 15, 2012 2:06 pm

It's been an ongoing problem for too long and with the free time I finally have, I'm working on putting together a new GunGame server on the side to avoid as much downtime on our existing one as possible. Once the new server is ready, it will replace our current DoD:S GunGame server. There will be downtime for as long as 5 minutes (very unlikely, by the way) when adjusting the service settings to make sure the IP information is the same, so you guys won't have to mess with your favorites list in Steam. Here's the information I have for you all on this new server:

To start, a slightly updated version of GunGame will be running on this server (3.4 to 3.5). To be more specific, this updated GunGame isn't really an update. It's actually a "pure" GunGame plugin. That means it has absolutely no mods included, so the black & white GunGame winning results screen, spawn protection (not including grenade spawn protection), rapid fire, laser effects, etc. will not be a part of the GunGame 3.5 installation. That doesn't mean they're not going to be in the server at all, but I'm using this to my advantage by keeping everything separate to allow for better troubleshooting. This also creates the opportunity for using better plugins than what was included in GunGame 3.4.

Also, while this is not a final decision, the server will temporarily be running on a tickrate of 66 instead of 100. You might be thinking one of two things: "Wasn't that option taken away earlier last year?" or "What about my lerp settings?"

To answer the first, yes it was, but a metamod plugin called "Tickrate Enabler" was used to override this. As for lerp settings, you will still have the option to mess with that, but keep in mind that after the Orange Box update for CS:S and other games back in 2010, the calcuation of hit registration has been completely reworked and the option to adjust the tickrate was removed (the tickrate removal did not apply to DoD:S back then). Since then, it has been said that the supposed positive effect of a higher tickrate was just a placebo and, in some cases, make registration worse. Moreover--running a server at 100 tickrate did, as a matter of fact, cause more problems then it did fix anything (or in the case of the new Orange Box update, supposedly fixes nothing). These issues were doors opening slowly, elevators killing players, and other undesirable effects. DoD:S finally got another update in October of 2011, introducing more hit registration improvements and the tickrate flag finally removed. Since Gaming Federation never gave this update a chance, we will finally be putting it to the test. Yes, there is a plugin that supposedly fixes the problems brought by 100 Tickrate, called "zBlock". However, the developers do not support tickrate change any longer due to the Orange Box updates.

So, we'll leave the server at 66 tickrate for now and see how everything runs. I will take any feedback into consideration, and at some point test out 100 tickrate to observe the differences. If the majority happen to testify that 66 tickrate is a much better experience before even testing 100 tickrate, I will probably not test 100 tickrate at all.

Posted By FireMarshallBill, Read 16 Times, Read Full Article

Arcade Center   

 
Top Scorers Random Game New Games
1 - Jump to ColdDawn's stats... ColdDawn
Number Of Wins : 1

airport
airport
High Score set by
Jump to ColdDawn... ColdDawn
with 467

Total Games 1
in 1 categories.
airport
airport


Latest High Scores
User Score Game Date
Jump to ColdDawn's stats...ColdDawn 467   airport - airport Sat Nov 19, 2011 7:06 am
Arcade Stats
Most Popular: airport with 2 plays. Least Popular: airport with 2 plays.
Arcade (1 Games)    
Who's Playing
There are currently no games being played in the arcade.

Security   

 
You have been warned!
We have caught 171 shameful hackers.

NukeSentinel(tm)

Spambot Killer
Site Map

[News Feed] [Forums Feed] [Downloads Feed] [Web Links Feed] Powered by HTML Purifier[Validate robots.txt]


PHP-Nuke Copyright © 2006 by Francisco Burzi.
All logos, trademarks and posts in this site are property of their respective owners, all the rest © 2006 by the site owner.
Powered by Nuke Evolution 2.0.7 - Nuke-Evolution Xtreme 2.0 Edition.

[ Page Generation: 0.75 Seconds | Memory Usage: 4.69 MB | DB Queries: 113 ]

Do Not Click [ Home | Forums | Downloads | Contact Us | Back To Top ]